Day 9: Creating a Library Module
Today we finally start our engine’s Android library. After this day there will be a distinction between the game project we are working on and the game framework that powers it. If you are new to Android Studio, today will be specially interesting for you.
Starting a library
Projects and modules
If you are making a simple app, you will probably have a project with all the graphics, meta information, and code files that make up that app. It gets more complicated when you work on bigger solutions. Apart from your specific project, you might also need some external libraries which are not coded by you, or some additional apps to test your app. In other words you will be putting together a few individual projects to work together to achieve a bigger goal. This kind of modularity is addressed by modern IDEs. However, different IDEs handle it in different ways.