Day 25: Sprite as an Entity
By now we have the foundation we need to implement our entity-based framework. Today we are going to go through an example of how we can adapt our previous logic to this system. We begin with sprites not only because they constitute one of the key components of Artenus, but also because they are entities that have most of the behaviors we discussed on day 24. What we do today is then basically defining Sprite as a combination of these behaviors rather than a simple object.
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